Review Archive
The definitive index of our calibrated verdicts.
007: First Light
"IO Interactive finally ships their Bond game, and it's exactly what you'd expect from the Hitman studio, sandbox infiltration, creative gadgets, and a surprisingly emotional origin story with Patrick Gibson as a young 007."
Saros
"Housemarque follows up Returnal with another roguelite shooter, this time set on a shape-shifting alien planet inspired by The King in Yellow. It's brutal, it's beautiful, and the DualSense implementation will ruin other games for you."
Resident Evil: Requiem
"Capcom's 30th anniversary entry puts two protagonists in one game, a new FBI analyst in first-person survival horror, and Leon Kennedy in third-person action. Somehow, both halves work."
LEGO Batman: Legacy of the Dark Knight
"TT Games goes all-in on Unreal Engine 5 for a LEGO Batman game that plays more like Arkham than anything the franchise has done before. It's gorgeous, surprisingly deep, and missing online co-op for some reason."
Subnautica 2
"Unknown Worlds takes another dive into alien waters with Subnautica 2, this time with friends, a new planet called Zazura, and the ability to rewrite your own DNA. It's in Early Access, so temper expectations accordingly."
Watch Dogs: Legion
"Ubisoft's ambitious experiment lets you recruit and play as literally anyone on the streets of near-future London. It's a cool parlor trick, but it costs the game its soul."
The Finals
"Embark Studios turns a virtual game show into a playground of destruction. It's fast, chaotic, and completely changes how you think about cover in a shooter."
88Split Fiction
"Josef Fares and Hazelight follow up It Takes Two with a co-op game about two rival authors. It forces you and a partner to literally see the world differently on a split screen. Mandatory two-player, and absolutely brilliant."
Marvel's Spider-Man: Miles Morales
"A shorter, tighter Spider-Man story set at Christmas in Harlem, following Miles as he figures out who he is as a hero, without Peter around to bail him out. Exactly the right scale for what it's trying to do."
Resident Evil Village
"Ethan Winters wakes up in a European mountain village run by four supernatural lords. Capcom swings for gothic horror spectacle and mostly lands, though not every act is created equal."
Resident Evil 7: Biohazard
"Capcom throws out everything Resident Evil had become since RE4 and starts again in first-person. One family. One house. One of the scariest games ever made, until the third act forgets what it was doing."
Marvel's Spider-Man 2
"Insomniac doubles the map, adds Web Wings, introduces Venom, and tells two Spider-Men's story simultaneously. It's bigger in almost every way. Whether bigger means better depends on which part of the original you loved most."
Marvel's Spider-Man
"Insomniac Games spends years getting the web-swinging exactly right, then builds a surprisingly emotional story about mentorship and betrayal around it. It works on both counts."
Inazuma Eleven: Victory Road
"Level-5 finally brings Inazuma Eleven back to home consoles with a new story, 4,500+ recruitable players, and the full series history crammed into one package. If you know the series, this is the one you've been waiting for."
God of War Ragnarök
"Santa Monica Studio returns to the Norse realms with a bigger budget, a bigger cast, and a Kratos who's learned enough from his son to ask for help. It's a lot of game, and nearly all of it is excellent."
God of War
"Cory Barlog takes Kratos, gaming's angriest man, and asks what happens when he has something to protect instead of something to destroy. The answer is one of the best games ever made."
84Final Fantasy VII Remake
"Square Enix takes the Midgar section of the original Final Fantasy VII and turns it into a full standalone game. It sounds like a stretch. It absolutely isn't."
88Final Fantasy VII Rebirth
"Square Enix blows the walls off the Midgar arc and sends the party into a full open world across the whole planet. It's enormous, frequently brilliant, and occasionally too much of its own good thing."
Far Cry 6
"Ubisoft casts Giancarlo Esposito as a fascist dictator and puts you in the jungle guerrilla fighting against him. Great villain. Shame he's barely in the actual game."
88Elden Ring: Nightreign
"FromSoftware strips out the open world and replaces it with three-player co-op runs against a shrinking ring of night. Think Elden Ring crossed with a battle royale survival loop. It's more interesting than that sounds."
90Elden Ring
"FromSoftware teams up with George R.R. Martin and opens up the Soulslike into a full open world. The result is one of those games that makes you question why open worlds felt so rote before."
Detroit: Become Human
"Quantic Dream's most ambitious branching narrative puts you in control of three androids on the verge of revolution. Some of your decisions will get people killed. Others will save them. The game means it."
93Cyberpunk 2077: Ultimate Edition
"Years of patches and the Phantom Liberty expansion finally turned CD Projekt Red's disastrous launch into the sci-fi RPG masterpiece we were originally promised. It's a hell of a comeback story."
Crisis Core -Final Fantasy VII- Reunion
"The PSP prequel that tells Zack Fair's story gets rebuilt from the ground up, new engine, new voice cast, fully rearranged soundtrack. If you played the original, it's unrecognisable in the best way. If you haven't, this is now the way to do it."
82Crimson Desert
"Pearl Abyss delivers a physics-driven open-world mercenary game that prioritizes how things feel over what the story has to say. It's loud, heavy, and occasionally brilliant."
Control (Ultimate Edition)
"Remedy takes brutalist architecture and fills it with government paperwork and cosmic horror. Jesse Faden arrives at the Federal Bureau of Control to find her missing brother and ends up becoming its Director. Also, there's a rubber duck that might be alive."
Assassin's Creed Valhalla
"Eivor and their Viking clan sail to 9th-century England to raid, settle, and form alliances. Ubisoft goes biggest yet, 150+ hours of content across a gorgeous recreation of England. Whether that's a good thing depends heavily on your patience for Ubisoft's playbook."
Alan Wake 2
"Thirteen years after the first game, Alan Wake is still stuck in the Dark Place writing himself out. FBI Agent Saga Anderson is investigating murders in Bright Falls. They're going to meet in the middle, and it's going to get very weird."