Welcome to the Family

The early hours of RE7 operate on a specific kind of dread, the dread of a house you don't understand, inhabited by people who do. Jack Baker knows every shortcut. He knows which doors you'll try. He breaks through walls like they're wet cardboard. What makes him effective is his persistence. He doesn't die when you shoot him. You're not fighting him, you're surviving him until he gets bored or the story moves you somewhere else. That shift in mindset, from defeating enemies to outlasting them, is what RE7 understood and the back half forgot.

The RE Engine Debut

RE7 was the first game built on Capcom's RE Engine, and it showed exactly what the technology could do. The grime on the Baker estate feels textured. The darkness in the basement isn't just black, it has depth and suggestion. The body horror is rendered with an attention to detail that is the opposite of comfortable. VR support on PS4 made it something else entirely. Playing RE7 in VR is a distinct experience from playing it on a TV in the same way that watching a horror film in an IMAX is different from watching it on your phone. The scale of Jack Baker in VR is one of the most frightening things available in gaming.