The Four Lords

Each lord controls a different zone with a different playstyle, and the quality varies. Dimitrescu's castle is gothic survival horror at its finest. Beneviento's house is psychological horror. Moreau's reservoir is brief and atmospheric. Heisenberg's factory is where the game stumbles, too long, too grey, too far from what makes the rest of the game special. The variety is impressive. The inconsistency is real. Village is a great game built around one perfect location, one remarkable set-piece, and two sections of varying quality that exist to connect them.

House Beneviento

We're going to say as little as possible about this. You arrive at a house on a hill. You go inside. Your weapons disappear. Thirty minutes later you leave and you feel like you need to sit down for a moment. Capcom made something here that has no precedent in the RE series. It's not just scary in the jump-scare way. It's disturbing in a way that lingers. It's the best thirty minutes in the game by a considerable distance, and if you've played Village and somehow skipped Beneviento, you missed the point.

Every corner of Village has a distinct identity. Not all of them are equally strong.
Every corner of Village has a distinct identity. Not all of them are equally strong.