The Art of the Swing

Most games with traversal mechanics have a ceiling, a point where you've learned the system and it stops surprising you. Spider-Man's swinging doesn't really have one. The physics engine keeps rewarding creativity: angle launches, pendulum drops, point-launches between narrow gaps, catching yourself mid-fall with a web and converting it into a horizontal rocket across a block. Insomniac built New York specifically to support it. Midtown's grid and building heights are tuned for momentum. The spaces between skyscrapers are exactly wide enough to be threatening but narrow enough to be crossable at speed. You notice this eventually, and appreciating the intentionality makes it better.